#include #include #include "d.h" #include "map.h" #include "graph.h" bool debug = true; /* This is the stuff of ideas. typedef struct Stack { void* value; struct Stack* below; } Stack; Stack* pop(Stack* s) { free(s->value); Stack* tmp = s->below; free(s); return tmp; } Stack* push(Stack* s, void* value) { Stack* t = calloc(1, sizeof(Stack)); t->below = s; t->value = value; return t; } */ // This global will die. int score = 0; void travel(Graph2D* g, Coordinates c) { // Utility TBD // g->visited[c.y][c.x] = true; if (debug) { printf("%d,%d\n", c.x, c.y); printf("%c\n", g->e[c.y][c.x]); } Coordinates cardinal[DIRECTIONS]; cardinal[SOUTH] = (Coordinates) {c.x, c.y + 1}; cardinal[NORTH] = (Coordinates) {c.x, c.y - 1}; cardinal[EAST] = (Coordinates) {c.x + 1, c.y}; cardinal[WEST] = (Coordinates) {c.x - 1, c.y}; if (g->e[c.y][c.x] == '9') { score++; return; } for (int i = 0; i < DIRECTIONS; i++) { if (graph_valid(g, cardinal[i])) { if (debug) { printf("%d,%d\n", cardinal[i].x, cardinal[i].y); printf("%d\n", g->e[cardinal[i].y][cardinal[i].x]); printf("-\n"); printf("%d\n", g->e[c.y][c.x]); printf("%d\n", g->e[cardinal[i].y][cardinal[i].x] - g->e[c.y][c.x]); } if (g->e[cardinal[i].y][cardinal[i].x] - g->e[c.y][c.x] == 1) { if (debug) { printf("Valid: %d,%d\n", cardinal[i].x, cardinal[i].y); } travel(g, cardinal[i]); } } } return; } int main() { FILE* in = fopen("sample_small", "r"); if (in == NULL) { exit(1); } Graph2D* g = graph_ingest(in); /* Hash map from Coordinates of each starting point to their scores. Pass to each travel, along with launch coordinates. */ hashmap* map = hashmap_create(); for (int i = 0; i < g->height; i++) { for (int j = 0; j < g->width; j++) { if (g->e[i][j] == '0') { travel(g, (Coordinates) {j, i}); // Score is a global printf("%d\n", score); } } } return 0; }